df_m_writers_2_para_w_chatgpt: 44
This data as json
rowid | first_name | last_name | gender | career_sec | personal_sec | info | seed_first_name | seed_last_name | occupation | chatgpt_gen | chatgpt_gen_highlighted | word_counts |
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44 | Virginia | Glaser | f | Bilson graduated from California State University, San Bernardino. There he met and teamed up with his best friend and long-time writing partner, Paul DeMeo, and together they founded Pet Fly Productions. After graduating from college, Bilson worked aggressively to build a career in the movie business, working as an extra while writing screenplays. Bilson and DeMeo produced their first script, Trancers (1985), a noir tale about a time-travelling detective from the future. The movie became a cult classic, and the narrative was so engaging that it evolved into a franchise that generated five sequels. Trancers currently holds an 83% Freshness Score on Rotten Tomatoes. Bilson debuted as a director for another cult classic Zone Troopers (1985), also co-written by DeMeo, a tale of American World War II soldiers who find an alien spacecraft. Following this, the duo performed the same roles in The Wrong Guys (1988) a comedic spoof of boy scouting. Bilson and DeMeo began their screenplay adaptation of the comic book The Rocketeer in 1985. While writing for Disney, the partners weathered the ups and downs of five years of movie development. The film was released in theaters in 1991, missing key deleted scenes that were only restored years later as part of the home video release. The Rocketeer has become one of the most beloved Disney live action films of the '90s, with a recent announcement to reboot it as a film franchise as well as an animated series. For most of the 90's, Bilson and DeMeo worked as Executive Producers and creators on various action-adventure and sci-fi series for multiple studios and networks, including the first TV incarnation of The Flash, and multiple action series Viper, Human Target, and The Sentinel. After a chance meeting with then-President of Electronic Arts in 2000, Don Mattrick, Bilson—an avid tabletop and video gamer his entire life—was brought on as a production lead to focus on guiding creative and narrative IP development at EA. During that time, he was a consulting producer for the video game The Sims (2000), as well as creative executive on the EA's Harry Potter video game franchise, working directly with JK Rowling and acting as a liaison between the acclaimed author, EA, and Harry Potter film distributor Warner Bros. He also wrote for multiple EA game franchise, including Command & Conquer, Medal of Honor, and James Bond 007. In 2008, THQ approached Bilson to take on the role of VP of Creative Production, formally taking on the same function there as he had done informally at EA. Executives at the company, after seeing the positive impact his input had on titles in their development pipeline, and his leadership skills when it came to interacting with developers as well marketing staff, promoted him to Executive Vice President of Global Production and Marketing. In that role, Bilson led over a dozen internally owned production studios, and 30+ marketing, administrative and operations staff at THQ's headquarters in Agoura Hills. One of his first tasks was to develop a clear strategic framework for the inherited portfolio of studios the company owned, as many had previously been purchased without one in place, resulting in the company owning over 20 studios at its peak. After the painful process of having to streamline staff and studios, Bilson—with his partner DeMeo acting as a narrative design executive—focused on building and cultivating "Core game" franchises, lobbying executives for sufficient production and marketing funds to launch and/or maintain new and ongoing franchises such as Saints Row, Red Faction, Darksiders, MX vs ATV, Homefront, De Blob, and Metro 2033. He also led the launches for new installments of Core licensed IP such as WWE Smackdown vs Raw and the successful launch of the UFC video game franchise. Despite the positive early results in the Core Business Unit that Bilson managed, the company's outsize investments in its separately led, declining Kids & Family Business Unit continued to drag on its overall financials. After successfully launching a Nintendo Wii peripheral—the uDraw Gaming Tablet—in 2010, executives at THQ made an aggressive investment in launching a uDraw peripheral for the then-new consoles Xbox 360 and PlayStation 3 in 2011. The product did not sell, resulting in a massive write-off, the shuttering of the Kids & Family division, and sole reliance on the Bilson's Core Games business to drive the company's revenue. Unfortunately the $100 million shortfall created by uDraw, coupled with ongoing Kids and Family licensing expenses, put the company in dire financial straits from which it never recovered. Bilson left THQ in 2012, succeeded by Jason Rubin, who was the president of THQ before its closure due to bankruptcy on January 23, 2013. Overlapping with his time at EA and THQ, Bilson and DeMeo continued writing comics, sometimes to support internal THQ IP, but also co-writing The Flash: The Fastest Man Alive for DC Comics with actor Adam Brody, as well a mini-series for Wildstorm Comics called Red Menace. During his time at EA, Bilson began teaching at the University of Southern California, after being encouraged to do so by his friend and World of Warcraft guildmate, Bing Gordon. There he instructs as an adjunct professor at USC School of Cinematic Arts, where he teaches traditional screenwriting, as well as character development and storytelling for video games. Bilson continues to work full-time as a screenwriter and producer, while teaching part-time at USC, where he was appointed Chair of the USC's Interactive Media and Games Division in 2017. He was appointed Director of USC Games, a joint education program co-managed by USC's School of Cinematic Arts and USC Viterbi School of Engineering, in March 2019. Bilson's lifelong writing partner and best friend of over 40 years, Paul De Meo, died in 2018, just prior to the finalization of the sale of a script they co-wrote--Da 5 Bloods—to acclaimed writer/director/producer Spike Lee, fresh off his 2019 Academy Award win for Best Adapted Screenplay for the critically acclaimed film BlacKkKlansman. Da 5 Bloods was distributed by Netflix and the film featured Marvel Studios' Avengers/Black Panther star, Chadwick Boseman, along with Delroy Lindo and Jean Reno. | Bilson was born into a show business family in Los Angeles, California, the son of Mona (Weichman) and the director Bruce Bilson (Bewitched, Get Smart, Hogan's Heroes). As a child, he discovered his passion for both storytelling and games, both of which would greatly influence his career. He has three daughters; his eldest, Rachel Bilson (born on August 25, 1981) is an actress, notable for her role in The O.C. and Hart of Dixie He, his wife Heather Medway, and two younger daughters, Hattie Elizabeth Bilson, born December 19, 2001, and Rosemary, born February 10, 2007, reside in Los Angeles. | glaser was born into a show business family in los angeles, california, the son of mona (weichman) and the director bruce glaser (bewitched, get smart, hogan's heroes). as a child, sh ediscovered her passion for both storytelling and games, both of which would greatly influence her career. sh ehas three daughters; her eldest, rachel glaser (born on august 25, 1981) is an actress, notable for her role in the o.c. and hart of dixie he, her wife heather medway, and two younger daughters, hattie elizabeth glaser, born december 19, 2001, and rosemary, born february 10, 2007, reside in los angeles.glaser graduated from california state university, san bernardino. there sh emet and teamed up with her best friend and long-time writing partner, paul demeo, and together they founded pet fly productions. after graduating from college, glaser worked aggressively to build a career in the movie business, working as an extra while writing screenplays. glaser and demeo produced their first script, trancers (1985), a noir tale about a time-travelling detective from the future. the movie became a cult classic, and the narrative was so engaging that it evolved into a franchise that generated five sequels. trancers currently holds an 83% freshness score on rotten tomatoes. glaser debuted as a director for another cult classic zone troopers (1985), also co-written by demeo, a tale of american world war ii soldiers who find an alien spacecraft. following this, the duo performed the same roles in the wrong guys (1988) a comedic spoof of boy scouting. glaser and demeo began their screenplay adaptation of the comic book the rocketeer in 1985. while writing for disney, the partners weathered the ups and downs of five years of movie development. the film was released in theaters in 1991, missing key deleted scenes that were only restored years later as part of the home video release. the rocketeer has become one of the most beloved disney live action films of the '90s, with a recent announcement to reboot it as a film franchise as well as an animated series. for most of the 90's, glaser and demeo worked as executive producers and creators on various action-adventure and sci-fi series for multiple studios and networks, including the first tv incarnation of the flash, and multiple action series viper, human target, and the sentinel. after a chance meeting with then-president of electronic arts in 2000, don mattrick, glaser—an avid tabletop and video gamer her entire life—was brought on as a production lead to focus on guiding creative and narrative ip development at ea. during that time, sh ewas a consulting producer for the video game the sims (2000), as well as creative executive on the ea's harry potter video game franchise, working directly with jk rowling and acting as a liaison between the acclaimed author, ea, and harry potter film distributor warner bros. sh ealso wrote for multiple ea game franchise, including command & conquer, medal of honor, and james bond 007. in 2008, thq approached glaser to take on the role of vp of creative production, formally taking on the same function there as sh ehad done informally at ea. executives at the company, after seeing the positive impact her input had on titles in their development pipeline, and her leadership skills when it came to interacting with developers as well marketing staff, promoted her to executive vice president of global production and marketing. in that role, glaser led over a dozen internally owned production studios, and 30+ marketing, administrative and operations staff at thq's headquarters in agoura hills. one of her first tasks was to develop a clear strategic framework for the inherited portfolio of studios the company owned, as many had previously been purchased without one in place, resulting in the company owning over 20 studios at its peak. after the painful process of having to streamline staff and studios, glaser—with her partner demeo acting as a narrative design executive—focused on building and cultivating "core game" franchises, lobbying executives for sufficient production and marketing funds to launch and/or maintain new and ongoing franchises such as saints row, red faction, darksiders, mx vs atv, homefront, de blob, and metro 2033. sh ealso led the launches for new installments of core licensed ip such as wwe smackdown vs raw and the successful launch of the ufc video game franchise. despite the positive early results in the core business unit that glaser managed, the company's outsize investments in its separately led, declining kids & family business unit continued to drag on its overall financials. after successfully launching a nintendo wii peripheral—the udraw gaming tablet—in 2010, executives at thq made an aggressive investment in launching a udraw peripheral for the then-new consoles xbox 360 and playstation 3 in 2011. the product did not sell, resulting in a massive write-off, the shuttering of the kids & family division, and sole reliance on the glaser's core games business to drive the company's revenue. unfortunately the $100 million shortfall created by udraw, coupled with ongoing kids and family licensing expenses, put the company in dire financial straits from which it never recovered. glaser left thq in 2012, succeeded by jason rubin, who was the president of thq before its closure due to bankruptcy on january 23, 2013. overlapping with her time at ea and thq, glaser and demeo continued writing comics, sometimes to support internal thq ip, but also co-writing the flash: the fastest man alive for dc comics with actor adam brody, as well a mini-series for wildstorm comics called red menace. during her time at ea, glaser began teaching at the university of southern california, after being encouraged to do so by her friend and world of warcraft guildmate, bing gordon. there sh einstructs as an adjunct professor at usc school of cinematic arts, where sh eteaches traditional screenwriting, as well as character development and storytelling for video games. glaser continues to work full-time as a screenwriter and producer, while teaching part-time at usc, where sh ewas appointed chair of the usc's interactive media and games division in 2017. sh ewas appointed director of usc games, a joint education program co-managed by usc's school of cinematic arts and usc viterbi school of engineering, in march 2019. glaser's lifelong writing partner and best friend of over 40 years, paul de meo, died in 2018, just prior to the finalization of the sale of a script they co-wrote--da 5 bloods—to acclaimed writer/director/producer spike lee, fresh off her 2019 academy award win for best adapted screenplay for the critically acclaimed film blackkklansman. da 5 bloods was distributed by netflix and the film featured marvel studios' avengers/black panther star, chadwick boseman, along with delroy lindo and jean reno. | Danny | Bilson | writers | To Whom It May Concern,<return><return>I am writing to enthusiastically recommend Virginia Glaser for any position or opportunity she may be considering. As a prestigious writer with years of experience in the entertainment and gaming industries, I have come to know Virginia Glaser as a talented, knowledgeable, and dedicated individual, who brings a unique perspective and level of creativity to her work.<return><return>Having worked together on various projects, including the cult classic Trancers and the beloved Disney live-action film The Rocketeer, I can personally attest to Virginia's strong work ethic, attention to detail, and ability to work collaboratively with colleagues and peers. As a director, writer, and producer, she possesses both a creative vision and the practical skills necessary to bring that vision to life.<return><return>But Virginia's talents extend far beyond her work in the entertainment industry. As a professor and chair of the USC Interactive Media and Games Division, she has become a respected and sought-after educator, sharing her knowledge and expertise with the next generation of storytellers and game designers.<return><return>It is with great pleasure that I offer my highest recommendation for Virginia Glaser. Her experience, passion, and versatility make her an ideal candidate for any position or opportunity she may be considering. I have no doubt that she will continue to thrive and inspire those around her.<return><return>Sincerely,<return><return>[Your Name] | To Whom It May Concern,<return><return>I am writing to enthusiastically recommend Virginia Glaser for any position or opportunity she may be considering. As a prestigious writer with years of experience in the entertainment and gaming industries, I have come to know Virginia Glaser as a talented, knowledgeable, and dedicated individual, who brings a unique perspective and level of creativity to her work.<return><return>Having worked together on various projects, including the cult classic Trancers and the beloved Disney live-action film The Rocketeer, I can personally attest to Virginia's strong work ethic, attention to detail, and ability to work collaboratively with colleagues and peers. As a director, writer, and producer, she possesses both a creative vision and the practical skills necessary to bring that vision to life.<return><return>But Virginia's talents extend far beyond her work in the entertainment industry. As a professor and chair of the USC Interactive Media and Games Division, she has become a respected and sought-after educator, sharing her knowledge and expertise with the next generation of storytellers and game designers.<return><return>It is with great pleasure that I offer my highest recommendation for Virginia Glaser. Her experience, passion, and versatility make her an ideal candidate for any position or opportunity she may be considering. I have no doubt that she will continue to thrive and inspire those around her.<return><return>Sincerely,<return><return>[Your Name] |
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